Giorgio Luciano
RESEARCH / COMPUTING / VISUALIZATION
Science, code & visual stories.
I’m Giorgio Luciano, a materials scientist working across research, scientific computing, and scientific illustration.
Practical tools, visual experiments, and reflections on how science works.
01 / WORDS & IDEAS
Writing & ideas
Practical tutorials and reflections on science, data, and research — in English and Italian.
RESEARCH & PERSPECTIVES
Reflections on science
Essays and observations on research, its people, and the world around it.
FEATURED ESSAY
Dadi e Ricerca
A reflection on research that begins with a game of Monopoly.
TUTORIALS & NOTES
Working with data
Practical examples in R, statistical simulations, and scientific data visualization.
02 / BOOKS & COMPANION MATERIALS
Books
Two complementary perspectives on scientific work: making sense of data and making scientific ideas visible. Explore the books and their companion materials.

STATISTICS / MATERIALS SCIENCE
Statistical and Multivariate Analysis in Material Science
Edited by Giorgio Luciano
An introduction to statistical and multivariate methods for materials science, connecting data analysis with practical research questions.

COMPUTER GRAPHICS / SCIENTIFIC ILLUSTRATION
Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells
A Guide for the Scientist and Artist
By Giorgio Luciano
A practical guide to creating scientific imagery, covering modeling, animation, lighting, and rendering for biomolecules and cells.
03 / TOOLS TO TAKE AWAY
Tools & resources
Explore my collection of downloadable tools and resources on Gumroad.
04 / A LITTLE BACKGROUND
About me
I hold a PhD in materials science and work as a researcher at the Italian National Research Council (CNR), focusing on the characterization and development of materials.
My interests extend to scientific computing, data analysis, 3D graphics, lighting, rendering, and scientific illustration. This site brings those interests together: things I write, tools I build, and images I create.